BADMINTON RULES
To start a match
Draw lots with a coin or shuttlecock. The winner has the choice to serve or receive first and the choice of court. |
Beginning of a match
The server on the right service box serves towards the receiver in the diagonally opposite service box. The catcher must not move until the server has hit the shuttle. The server must:
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Course of a match
A match is played in two winning sets. For the 5 disciplines (Men’s Singles, Lady’s Singles, Men’s Doubles, Ladies’ Doubles and Mixed Doubles), a set is won by the side which first reaches 21 points. The side that wins the rally scores a point. If the score reaches 20-tie, the set is extended, and the leading side with a 2-point difference wins the set. If the score reaches 29-tie, the set is won by the side which scores the 30th point. The winner of a set goes first to the next set. Simple: If the server wins the rally, he scores a point, and continues to serve from the other service area. If the receiver wins the rally, he scores a point. The receiver then becomes the new server. Double: If the serving team wins the rally, a point is scored, the server changes service area and continues to serve. If it loses the rally, the service goes to the opposing team who scores a point. |
Side change
Simple The players change sides at the end of the first set and at the end of the second set. If a third set takes place, the changement occurs when one side first reaches 11 points If the server’s score is even (0, 2, 4, …), the server stands on the right side. If the server’s score is odd (1, 3, 5, …), the server stands on the left side. En double At the start of the set and when the server side score is even, the server serves from the right area. When the server side score is odd, the server serves from the left area. The player on the receiving side who served last must remain in the same service area from which he served last. Players only change service areas when they score a point as a server. |
Service area error
A service area error has been made when a player:
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Fault
There is a “fault” if:
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Lets
There is a “let” if:
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Steering wheel in play
The shuttlecock is not in play when :
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Additional rules
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