BADMINTON RULES

To start a match
Draw lots with a coin or shuttlecock.
The winner has: the choice to serve or receive first and the choice of court.
 

Result
A match is played in two winning sets.
For the 5 disciplines (Men’s Singles, Lady’s Singles, Men’s Doubles, Ladies’ Doubles and Mixed Doubles), a set is won by the side which first reaches 21 points.
The side that wins the rally scores a point.
If the score reaches 20-tie, the set is extended, and the leading side with a 2-point difference wins the set. If the score reaches 29-tie, the set is won by the side which scores the 30th point.
The winner of a set goes first to the next set.
 

Side change
The players change sides: at the end of the first set, at the end of the second set if a third set takes place, in the third set when one side first reaches 11 points. Simple serving and receiving positions

If the server’s score is even (0, 2, 4, …), the server stands on the right side.
If the server’s score is odd (1, 3, 5, …), the server stands on the left side.
 

Doubles
At the start of the set and when the server side score is even, the server serves from the right area. When the server side score is odd, the server serves from the left area. The player on the receiving side who served last must remain in the same service area from which he served last. Players only change service areas when they score a point as a server.
 

Start the game
The server on the right service box serves towards the receiver in the diagonally opposite service box. The catcher must not move until the server has hit the shuttle.
The server must:
– Keep part of his 2 feet in a stationary position on the ground,
– Hit the base of the steering wheel (the cap) first,
– Hit the steering wheel below his waist.
The waist is considered to be an imaginary line around the body at the height of the lowest point on the server’s lowest side, having the racket shaft pointed down as the shuttlecock is struck, having the racket that continuously forward (no stopping or going back).
 

Single
If the server wins the rally, he scores a point, and continues to serve from the other service area.
If the receiver wins the rally, he scores a point. The receiver then becomes the new server.
 

Doubles
If the serving team wins the rally, a point is scored,
the server changes service area and continues to serve.
If it loses the rally, the service goes to the opposing team who scores a point.
 

Service area error
A service area error has been made when a player:
– Served or received when it was not his turn,
– Served or received in the wrong service area.
If a service area error is discovered, the error is corrected as soon as it is noticed, but the score is maintained.
 

Fault
There is a “fault” if:
– The shuttlecock falls outside the boundaries of the field (a shuttlecock with the base falls on the line is good).
– A player’s racquet or clothing touches the net while
– The steering wheel is in play.
– The player hits the shuttlecock over the net in the opposing camp
(you can, however, “follow” the shuttlecock over the net with your racquet during the execution of a stroke).
– The shuttlecock is carried then thrown during the execution of a stroke.
– The shuttlecock is hit twice in a row by the same player.
However, it is not a “fault” if the shuttlecock hits the racquet head and the string in one stroke.
– The shuttle is struck successively by a player and his partner.
– The shuttlecock touches a player’s body or clothing, the ceiling or any object outside the field.
– The player behaves offensively, or persists after receiving a warning.
– The recipient’s partner returns the serve.
– The waiter, trying to serve, misses the wheel.
– The shuttlecock hits the net or a post and begins to fall towards the surface of the court on the side of the player who hit the shuttlecock.
 

Lets
There is a “let” if: the server serves before the receiver is ready; at the time of service the server and the receiver simultaneously commit a “fault”; the shuttlecock is caught on the net and remains suspended, or if, after having crossed it, it is caught in the net, except on serve; during the exchange the steering wheel disintegrates and the base separates completely from the rest of the steering wheel; an unforeseen or accidental event occurs. If a “let” occurs, the rally from the last serve does not count and the player who served serves again.
 

Steering wheel in play
The shuttlecock is not in play when: it touches the net or a post and begins to fall towards the surface of the court on the side of the player who struck the shuttlecock; it touches the ground; or a “fault” or “let” has occurred.
 

Game continuity – Tips
When the score first reaches 11 in each set, players are given a 60 second timeout.
Players also benefit from a 120 second hiatus between each set.
During the match, players are allowed to receive advice, but only when the shuttlecock is not in play.
During the 1-minute and 2-minute stops, each camp can be joined on the field by a maximum of 2 people.
These people will have to leave the court when the “20 seconds” resumption of the match is announced.
It is possible to leave the playing area during the 60 and 120 second interruptions, but players must be present at the “20 seconds” announcement.